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Farming & Monsters
Farm tiles
Resource tiles (trees, rocks, plants) are scattered across every map.
- Stand still on the tile to work it — walking past does nothing, and attacking a player takes priority over farming.
- Each hit chips away the tile's HP. At 0 HP the tile breaks and pays out loot.
- Broken tiles respawn after a timeout, so no area stays farmed-out forever.
Watch out — tiles fight back
Breaking a tile can summon a monster guarding that resource. Its strength and its treasure vary from spawn to spawn — and everyone nearby sees it appear.
Monster behaviour
- Monsters wander, and aggressive ones chase players who come too close.
- Damage against monsters supports critical hits.
Loot goes straight to the killer
When a monster dies, its treasure is rolled on the spot (each drop has its own chance and amount) and flies straight into the killer's bag. Nothing drops on the ground — no loot stealing, no ninja pickups. Other players just see the monster fall.