« Back to Plunlab / 2. Combat
Combat Basics
Every fight in PlunWorld is judged by an impartial referee: the game itself checks each swing, works out the damage and shows the same result to everyone nearby. Nobody can cheat a fight.
Your stats
Attack, Defense, Health, Speed, Attack Speed, Crit Rate, Crit Damage, Life Steal, Reflect. Your total = base stats + equipment + mount + active soup buff. Base health starts at 200.
Attack speed has diminishing returns
Attack speed follows a logarithmic curve — early points speed you up a lot, later points less and less. There is no way to reach machine-gun speed by stacking one stat.
No speed hacks
Hits that come faster than 85% of your weapon's cooldown simply do not count. Auto-clickers and speed tools gain you nothing.
PvP rules
- You attack another player by targeting them; if their HP reaches 0, everyone nearby sees them fall.
- You cannot hit: clanmates, players in a Safe Zone, or anyone while either of you has a Shield active.
- Reflect returns part of the damage to the attacker — reckless attackers can kill themselves on a tanky target.
- PvP kills outside boss zones can drop light loot (gold and materials). Kills inside boss zones award War Merit.